Missing armour values have been re-added, and Critical, Physical Mitigation, and Tactical Mitigation values for Creepside Blessings has been corrected. Overall, Creeps will have a higher floor value for Mitigation values, and Critical Rating values will be a little higher for all Blessings.

What it does not mention is that in some blessings some stats were also reduced to almost half the value.

-You are overbalancing.

As was pointed to you in test server discussion sum of corruptions and blessings still nets lower numbers (we come out at a loss).

Corruptions are reduced in value (corruptions are reduced by so much they are really, really tiny now), sets changed to tiny value, pointless blessings added. And the blessings that were better, in a quick update are made very pointless as well.

Creeps need to be able to customize their characters and max some stats. If you want to go glass, be glass. If you want to be tank, be tank.
-But when you try to be tank and beorning can hit you for 1 mil morale. That is not fine. (exaggerating a little, but very close).